Guide to Roleplay Combat in Star Wars: The New Order
In Star Wars: The New Order we're utilizing and prioritizing T1 RP MP (Tier 1 roleplaying, turn-based paragraph -combat with Moderate Powers) which means your detail and ability to both utilize the powers and abilities at hand and the ability to decipher your opponent's post has a great role in your success. However, luckily, we're a heavily story driven roleplay and choreographed duels and battles are recommended—especially if you're looking to replicate some of the Star Wars cinematic magic. Obviously you don't have to go that route and if your character dies, there's no coming back from that. Although this should be clear to most, there are a few things you should take in account in T1 RP:
- Whenever making an introduction post, you must mention every tool that you possess at that moment and want to take with you into battle. You must also describe your appearance accurately.
- You have to accurately describe the area in which you’re roleplaying.
- If you are posting your introduction first, you do not and can not know the location of your opponent beforehand.
- You are only narrating your character and its experiences, and nothing else. You can not decide anything for your opponent(s). You can not powerplay, and all attempts to damage or affect other characters should come through attempts.
- When in battle, you can not change details of your character biography in your favor or create techniques that aren’t already present or mentioned in your bio. Same goes for any changes during story arcs: if you wish to make changes to your character, you must do so in between arcs.
- Metagaming is strongly prohibited and will result in the loss of a metagamer automatically. Metagaming is a term used in role-playing games, which describes a player's use of real-life knowledge concerning the state of the game to determine their character 's actions, when said character has no relevant knowledge or awareness under the circumstances.
- Auto defense or attack is also strongly prohibited, meaning that you’re not allowed to state that you cause damage without even allowing your opponent a chance to defend or vice versa. To circumvent this, wording is immensely important; using simple words as “Verus’ Cryokinesis would eventually drain all heat of their bodies” instead of “Verus’ Cryokinesis freezes his opponents in an instant”. Keep this in mind. If you’re a beginner in T1 RP, moderators and the community itself will help you with all things possible. If you do make such mistakes in roleplay, you’ll be allowed to edit your posts. However, continued mistakes will eventually be penalized. The correct term for thi
- Thanks to the various systems in place, godmodding should also be impossible in terms of character creation. However, to define the term skill-based godmodding: Skill-based godmodding occurs when a roleplay character advances an existing skill or learns a new skill (for example. in the middle of a battle). It is similar to character creation godmodding.
Those are merely the basic rules, now onto the combat mechanics of Star Wars: The New Order. This guide helps you to understand what traits you want to develop for your character in order to build your character correctly and how to use your skills in a correct fashion.
If you've done some sort of anime roleplay in the past (i.e Naruto, Bleach, etc.) the mechanics are very similar—you have the Force as a defining energy pool which you utilize for Force techniques, melee combat that comes in the form of hand-to-hand fighting and lightsaber dueling. You also have to remember that non-Force sensitive characters utilize mid and long-range weapons.
In most T1 MP roleplays, in Naruto for example, your pool of chakra or energy altogether defines much of your stamina and ability to form techniques—however in Star Wars, you're utilizing the Force which is essentially a pool of energy that never runs out as it is literally everywhere. Your characters Force Connection and Midi-chlorian Count define how much you can potentially harness it, and even then your skill defines how well you can use it. Even so, a character with a high Force Connection and a lower midi-chlorian count can harness the Force really well. What matters beyond that is your Stamina, as some Force techniques, despite your skill, might be very depleting (i.e Ahsoka escaping Sidious' fiery flames in World Between Worlds, Yoda stopping a falling pillar during his duel with Count Dooku, Ahsoka reaching out in the Force to find out Vader's identity, etc). As such, Force Stamina and Force Connection are immensely important base stats for a Force sensitive character who puts emphasis on using Force techniques. However if you're more prone to melee combat and lightsaber wielding over Force usage, stats such as strength and speed will help greatly although you'll need stamina as well. The difference between you and a more long-range Force sensitive combatant will come in the three areas of the Force: Control, Sense and Alter. Non-Force sensitives will have far more creative freedom and can put more emphasis on base stats and their overall offensive and defensive capabilities instead of worrying about the Force at all.
In combat, your melee skills are a defining part and you'll have to be honest about your own ability to roleplay a good swordsman—if you're not capable of holding your own in other roleplays, it's likely you won't be doing so here either so I'd suggest creating a character more focused on mid to long-range techniques. When wielding it comes to Force it isn't any more complicated than using Ninjutsu or Kido, you even have hand gestures because you need a physical conduit to utilize the Force. Frequent questions have been "So what happens when two guys Force push one another at the same time?" The answer is simple, what happens when two Fire Ball Jutsu clash? It ends in stalemate, you both end up flying unless the other person is significantly more powerful which you'll have to acknowledge. Otherwise, it all comes down to skill and how different techniques match up against one another.
For a non-Force sensitive who fights a Jedi or a Sith, you similarly have to use skill and your tools to match the Force user—you'll likely have to outwit a Force user and play on their abilities, think Jango Fett or Cad Bane.
I hope this helps!
If you've done some sort of anime roleplay in the past (i.e Naruto, Bleach, etc.) the mechanics are very similar—you have the Force as a defining energy pool which you utilize for Force techniques, melee combat that comes in the form of hand-to-hand fighting and lightsaber dueling. You also have to remember that non-Force sensitive characters utilize mid and long-range weapons.
In most T1 MP roleplays, in Naruto for example, your pool of chakra or energy altogether defines much of your stamina and ability to form techniques—however in Star Wars, you're utilizing the Force which is essentially a pool of energy that never runs out as it is literally everywhere. Your characters Force Connection and Midi-chlorian Count define how much you can potentially harness it, and even then your skill defines how well you can use it. Even so, a character with a high Force Connection and a lower midi-chlorian count can harness the Force really well. What matters beyond that is your Stamina, as some Force techniques, despite your skill, might be very depleting (i.e Ahsoka escaping Sidious' fiery flames in World Between Worlds, Yoda stopping a falling pillar during his duel with Count Dooku, Ahsoka reaching out in the Force to find out Vader's identity, etc). As such, Force Stamina and Force Connection are immensely important base stats for a Force sensitive character who puts emphasis on using Force techniques. However if you're more prone to melee combat and lightsaber wielding over Force usage, stats such as strength and speed will help greatly although you'll need stamina as well. The difference between you and a more long-range Force sensitive combatant will come in the three areas of the Force: Control, Sense and Alter. Non-Force sensitives will have far more creative freedom and can put more emphasis on base stats and their overall offensive and defensive capabilities instead of worrying about the Force at all.
In combat, your melee skills are a defining part and you'll have to be honest about your own ability to roleplay a good swordsman—if you're not capable of holding your own in other roleplays, it's likely you won't be doing so here either so I'd suggest creating a character more focused on mid to long-range techniques. When wielding it comes to Force it isn't any more complicated than using Ninjutsu or Kido, you even have hand gestures because you need a physical conduit to utilize the Force. Frequent questions have been "So what happens when two guys Force push one another at the same time?" The answer is simple, what happens when two Fire Ball Jutsu clash? It ends in stalemate, you both end up flying unless the other person is significantly more powerful which you'll have to acknowledge. Otherwise, it all comes down to skill and how different techniques match up against one another.
For a non-Force sensitive who fights a Jedi or a Sith, you similarly have to use skill and your tools to match the Force user—you'll likely have to outwit a Force user and play on their abilities, think Jango Fett or Cad Bane.
I hope this helps!
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